Env Variables and Modes
Env Variables
Vite exposes env variables on the special import.meta.env
object, which are statically replaced at build time. Some built-in variables are available in all cases:
import.meta.env.MODE
: {string} the mode the app is running in.import.meta.env.BASE_URL
: {string} the base url the app is being served from. This is determined by thebase
config option.import.meta.env.PROD
: {boolean} whether the app is running in production (running the dev server withNODE_ENV='production'
or running an app built withNODE_ENV='production'
).import.meta.env.DEV
: {boolean} whether the app is running in development (always the opposite ofimport.meta.env.PROD
)import.meta.env.SSR
: {boolean} whether the app is running in the server.
.env
Files
Vite uses dotenv to load additional environment variables from the following files in your environment directory:
.env # loaded in all cases
.env.local # loaded in all cases, ignored by git
.env.[mode] # only loaded in specified mode
.env.[mode].local # only loaded in specified mode, ignored by git
Env Loading Priorities
An env file for a specific mode (e.g. .env.production
) will take higher priority than a generic one (e.g. .env
).
Vite will always load .env
and .env.local
in addition to the mode-specific .env.[mode]
file. Variables declared in mode-specific files will take precedence over those in generic files, but variables defined only in .env
or .env.local
will still be available in the environment.
In addition, environment variables that already exist when Vite is executed have the highest priority and will not be overwritten by .env
files. For example, when running VITE_SOME_KEY=123 vite build
.
.env
files are loaded at the start of Vite. Restart the server after making changes.
Loaded env variables are also exposed to your client source code via import.meta.env
as strings.
To prevent accidentally leaking env variables to the client, only variables prefixed with VITE_
are exposed to your Vite-processed code. e.g. for the following env variables:
VITE_SOME_KEY=123
DB_PASSWORD=foobar
Only VITE_SOME_KEY
will be exposed as import.meta.env.VITE_SOME_KEY
to your client source code, but DB_PASSWORD
will not.
console.log(import.meta.env.VITE_SOME_KEY) // "123"
console.log(import.meta.env.DB_PASSWORD) // undefined
Env parsing
As shown above, VITE_SOME_KEY
is a number but returns a string when parsed. The same would also happen for boolean env variables. Make sure to convert to the desired type when using it in your code.
Also, Vite uses dotenv-expand to expand variables written in env files out of the box. To learn more about the syntax, check out their docs.
Note that if you want to use $
inside your environment value, you have to escape it with \
.
KEY=123
NEW_KEY1=test$foo # test
NEW_KEY2=test\$foo # test$foo
NEW_KEY3=test$KEY # test123
If you want to customize the env variables prefix, see the envPrefix option.
SECURITY NOTES
.env.*.local
files are local-only and can contain sensitive variables. You should add*.local
to your.gitignore
to avoid them being checked into git.Since any variables exposed to your Vite source code will end up in your client bundle,
VITE_*
variables should not contain any sensitive information.
IntelliSense for TypeScript
By default, Vite provides type definitions for import.meta.env
in vite/client.d.ts
. While you can define more custom env variables in .env.[mode]
files, you may want to get TypeScript IntelliSense for user-defined env variables that are prefixed with VITE_
.
To achieve this, you can create an vite-env.d.ts
in src
directory, then augment ImportMetaEnv
like this:
/// <reference types="vite/client" />
interface ImportMetaEnv {
readonly VITE_APP_TITLE: string
// more env variables...
}
interface ImportMeta {
readonly env: ImportMetaEnv
}
If your code relies on types from browser environments such as DOM and WebWorker, you can update the lib field in tsconfig.json
.
{
"lib": ["WebWorker"]
}
Imports will break type augmentation
If the ImportMetaEnv
augmentation does not work, make sure you do not have any import
statements in vite-env.d.ts
. See the TypeScript documentation for more information.
HTML Env Replacement
Vite also supports replacing env variables in HTML files. Any properties in import.meta.env
can be used in HTML files with a special %ENV_NAME%
syntax:
<h1>Vite is running in %MODE%</h1>
<p>Using data from %VITE_API_URL%</p>
If the env doesn't exist in import.meta.env
, e.g. %NON_EXISTENT%
, it will be ignored and not replaced, unlike import.meta.env.NON_EXISTENT
in JS where it's replaced as undefined
.
Given that Vite is used by many frameworks, it is intentionally unopinionated about complex replacements like conditionals. Vite can be extended using an existing userland plugin or a custom plugin that implements the transformIndexHtml
hook.
Modes
By default, the dev server (dev
command) runs in development
mode and the build
command runs in production
mode.
This means when running vite build
, it will load the env variables from .env.production
if there is one:
# .env.production
VITE_APP_TITLE=My App
In your app, you can render the title using import.meta.env.VITE_APP_TITLE
.
In some cases, you may want to run vite build
with a different mode to render a different title. You can overwrite the default mode used for a command by passing the --mode
option flag. For example, if you want to build your app for a staging mode:
vite build --mode staging
And create a .env.staging
file:
# .env.staging
VITE_APP_TITLE=My App (staging)
As vite build
runs a production build by default, you can also change this and run a development build by using a different mode and .env
file configuration:
# .env.testing
NODE_ENV=development
NODE_ENV and Modes
It's important to note that NODE_ENV
(process.env.NODE_ENV
) and modes are two different concepts. Here's how different commands affect the NODE_ENV
and mode:
Command | NODE_ENV | Mode |
---|---|---|
vite build | "production" | "production" |
vite build --mode development | "production" | "development" |
NODE_ENV=development vite build | "development" | "production" |
NODE_ENV=development vite build --mode development | "development" | "development" |
The different values of NODE_ENV
and mode also reflect on its corresponding import.meta.env
properties:
Command | import.meta.env.PROD | import.meta.env.DEV |
---|---|---|
NODE_ENV=production | true | false |
NODE_ENV=development | false | true |
NODE_ENV=other | false | true |
Command | import.meta.env.MODE |
---|---|
--mode production | "production" |
--mode development | "development" |
--mode staging | "staging" |
NODE_ENV
in .env
files
NODE_ENV=...
can be set in the command, and also in your .env
file. If NODE_ENV
is specified in a .env.[mode]
file, the mode can be used to control its value. However, both NODE_ENV
and modes remain as two different concepts.
The main benefit with NODE_ENV=...
in the command is that it allows Vite to detect the value early. It also allows you to read process.env.NODE_ENV
in your Vite config as Vite can only load the env files once the config is evaluated.